AoeStats
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Yucatan

510647253Analyzed
4v4 RM · 22h ago on Oct 2, 2026· 47m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
51 2,452 10:03 21:52 33:33 ⚔ M@A into Archers
50 2,370 9:23 21:39 39:37 ⚔ Scout Rush
42 2,024 10:44 19:37 37:43
35 1,651 11:23 16:31 34:30 ⛏ Fast Castle
31 1,464 12:40 19:03 — ⛏ Fish Boom FC
28 1,324 11:28 27:11 36:37 ⛏ Fish Boom FC
25 1,213 14:09 20:55 37:56 ⛏ Fast Castle
12 591 10:58 19:27 —

Resources

Player Food Wood Gold Stone Spent Collected
32,620 18,141 10,925 6,060 67,746 75,582
19,230 19,200 14,510 2,025 54,965 61,425
15,505 15,471 9,165 3,180 43,321 55,102
14,075 13,606 8,150 2,130 37,961 44,178
18,275 9,659 7,725 980 36,639 39,486
10,130 11,605 7,945 1,005 30,685 34,403
8,460 10,400 2,355 3,685 24,900 33,273
5,180 3,640 805 750 10,375 11,140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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