AoeStats
← ELWARD

Fortress

508252098Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 72m 47s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Britons · Russia
1085
+16
🇩🇪 Mongols · Germany
1054
+18
🇬🇷 Magyars · Greece
1043
+18
🇫🇷 Japanese · France
1035
+18
🇵🇪 Chinese · Peru
1110
-18
🇨🇴 Britons · Colombia
1107
-18
🇬🇧 Portuguese · United Kingdom
1099
-18
🇮🇳 Burmese · India
1048
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 2,303 7:12 13:40 32:19 ⛏ Fast Castle
29 2,108 7:30 12:14 31:44 ⛏ Fast Castle
28 2,050 7:50 12:10 27:24 ⛏ Fast Castle
24 1,760 6:56 12:33 22:42 ⛏ Fast Castle
24 1,728 8:04 12:26 26:42 ⛏ Fast Castle
20 1,492 8:58 13:08 26:03 ⛏ Fast Castle
18 1,284 9:13 12:46 19:59 ◆ FC into Fast Imp
6 467 6:47 13:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,930 42,360 25,270 3,910 124,470 159,417
67,320 20,626 22,215 1,460 111,621 117,250
23,950 45,385 31,140 4,900 105,375 108,603
40,145 29,420 13,820 1,795 85,180 127,543
32,580 34,675 11,790 2,135 81,180 97,012
31,965 17,210 25,890 6,100 81,165 85,596
7,125 16,828 18,245 2,050 44,248 54,943
4,385 3,040 1,030 210 8,665 10,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.