AoeStats
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MegaRandom

507359207Analyzed
3v3 RM · 14d ago on Sep 17, 2026· 45m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Goths · France
1103
+17
🇵🇪 Chinese · Peru
1092
+18
🇧🇷 Franks · Brazil
1087
+18
🇨🇱 Romans · Chile
1154
-19
🇨🇱 Bohemians · Chile
1152
-19
🇺🇸 Huns · United States
1076
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,205 9:53 19:59 38:19 ⚔ Archer Rush
24 1,088 11:14 20:30 38:07 ⚔ Skirms into Archers
18 793 11:46 17:17 — ⛏ Fast Castle
14 633 16:41 21:07 39:48 ⚔ Skirmisher Rush
13 595 11:22 15:13 35:06 ⛏ Fast Castle
1 65 — — —

Resources

Player Food Wood Gold Stone Spent Collected
20,890 9,850 11,670 1,500 43,910 49,234
16,790 9,696 11,015 2,900 40,401 45,267
11,460 10,025 12,385 1,500 35,370 36,496
14,575 12,085 3,635 2,175 32,470 38,182
11,875 8,627 3,355 1,895 25,752 28,411
0 0 0 0 0 131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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