AoeStats
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Oasis

507357524Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 11m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Burgundians · Colombia
1092
+15
🇨🇱 Celts · Chile
1082
+16
🇦🇷 Britons · Argentina
1078
+16
🇵🇪 Chinese · Peru
1076
+16
🇨🇦 Turks · Canada
1094
-16
🇺🇸 Byzantines · United States
1039
-14
🇫🇮 Huns · Finland
1037
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 377 — — —
24 270 9:08 — —
24 262 — — —
18 205 — — —
16 174 — — —
12 136 — — —
11 121 — — —
1 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,750 784 0 0 2,534 3,243
1,500 450 0 0 1,950 2,019
1,100 275 50 0 1,425 1,780
1,050 275 50 0 1,375 2,431
850 150 0 0 1,000 1,207
400 250 50 0 700 685
650 0 0 0 650 1,118
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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