AoeStats
← jordan.armstrong

Black Forest

510704428Analyzed
4v4 RM · 11h ago on Oct 2, 2026· 52m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
54 2,847 10:35 19:27 35:14 ⛏ Fish Boom
54 2,878 12:52 17:03 30:48 ⛏ Fish Boom FC
50 2,657 12:48 19:05 33:30 ⛏ Fish Boom FC
32 1,708 10:56 16:21 34:13 ⛏ Fast Castle
26 1,354 12:13 17:35 36:53 ⛏ Fish Boom FC
25 1,350 12:55 22:23 37:38 ⛏ Fish Boom FC
21 1,090 13:20 17:26 30:54 ⛏ Fast Castle
17 878 14:01 19:20 34:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,260 28,466 15,870 1,175 78,771 96,166
35,370 17,068 13,930 4,505 70,873 85,722
25,855 23,888 16,530 3,700 69,973 80,627
15,450 30,797 20,900 1,050 68,197 77,564
24,540 26,905 12,005 1,420 64,870 87,336
20,845 18,796 15,995 6,170 61,806 91,858
13,595 24,442 16,880 1,950 56,867 70,301
12,815 16,020 9,245 1,940 40,020 48,778
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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