AoeStats
← jordan.armstrong

Nomad

510700315Analyzed
3v3 RM · 10h ago on Oct 2, 2026· 65m 12s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Celts · Taiwan
1174
+17
🇸🇪 Vikings · Sweden
1173
+17
🇩🇪 Mongols · Germany
1093
+20
🇳🇿 Georgians · New Zealand
1230
-20
🇺🇸 Burgundians · United States
1226
-19
🇳🇿 Persians · New Zealand
1128
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 3,370 16:38 24:18 44:13 ⛏ Fish Boom FC
39 2,542 13:57 19:12 — ⛏ Fish Boom FC
37 2,433 12:15 18:45 55:48 ⛏ Fish Boom FC
34 2,199 14:26 21:33 49:59 ⛏ Fish Boom into Fire Galleys FC
28 1,829 14:09 22:33 45:37 ⛏ Fish Boom into Fire Galleys FC
27 1,737 13:34 19:06 51:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
s
40,710 23,762 17,455 4,385 86,312 87,689
30,075 16,516 21,625 6,000 74,216 83,610
38,970 18,465 13,090 3,100 73,625 80,559
28,980 22,999 16,785 4,440 73,204 83,270
11,230 16,665 13,370 1,705 42,970 45,642
20,860 11,249 3,580 2,935 38,624 41,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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