AoeStats
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African Clearing

510699448Analyzed
4v4 RM · 5h ago on Oct 2, 2026· 7m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Georgians · New Zealand
1215
+15
🇺🇸 Burgundians · United States
1211
+15
🇹🇷 Lithuanians · Türkiye
1155
+18
🇳🇿 Persians · New Zealand
1107
+21
🇨🇳 Franks · China
1232
-19
🇹🇼 Celts · Taiwan
1191
-17
🇨🇳 Tatars · China
1184
-17
🇨🇳 Japanese · China
1166
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 472 — — —
56 431 — — —
50 387 — — —
44 339 — — —
43 328 — — —
28 217 — — —
26 200 — — —
20 155 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,350 450 0 100 1,900 1,323
750 525 50 100 1,425 979
800 475 50 100 1,425 864
850 350 50 100 1,350 751
750 425 50 100 1,325 632
700 405 50 100 1,255 730
700 450 0 100 1,250 609
650 325 50 100 1,125 767
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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