AoeStats
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Black Forest

504750676Analyzed
2v2 RM · 24d ago on Sep 6, 2026· 90m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
548
+17
🇫🇷 Celts · France
512
+18
🇨🇿 Bohemians · Czechia
567
-18
🇨🇿 Romans · Czechia
566
-17
Player eAPM Actions Feudal Castle Imperial Opening
17 1,512 13:18 25:15 37:55 ⛏ Fast Castle
17 1,584 13:53 25:29 34:31 ⛏ Fast Castle
16 1,472 15:40 25:42 36:23 ⛏ Fast Castle
11 999 15:39 20:48 39:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,515 31,281 39,155 3,430 135,381 146,389
39,795 38,295 46,795 3,120 128,005 139,200
11,200 59,314 39,015 4,120 113,649 128,599
25,305 28,170 27,475 5,145 86,095 103,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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