AoeStats
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Black Forest

504741749Analyzed
2v2 RM · 24d ago on Sep 6, 2026· 58m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
662
+14
🇮🇩 Burgundians · Indonesia
635
+15
🇮🇳 Goths · India
718
-18
🇫🇷 Celts · France
523
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 1,524 14:45 22:43 41:42 ⛏ Fast Castle
24 1,400 11:20 21:03 40:22 ⛏ Fast Castle
14 831 13:38 20:23 36:31 ⛏ Fast Castle
10 587 16:02 22:41 39:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,380 16,612 16,815 4,075 66,882 80,690
28,805 16,609 16,015 3,750 65,179 74,605
26,085 11,171 22,415 3,330 63,001 68,918
20,015 16,297 5,530 750 42,592 51,898
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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