AoeStats
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Black Forest

504708358Analyzed
2v2 RM · 24d ago on Sep 6, 2026· 66m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Persians · Canada
739
+9
🇨🇳 Bohemians · China
641
+12
🇪🇸 Vietnamese · Spain
608
-12
🇫🇷 Celts · France
532
-9
Player eAPM Actions Feudal Castle Imperial Opening
24 1,580 13:14 22:08 36:36 ⛏ Fast Castle
23 1,516 11:24 22:18 36:12 ⛏ Fish Boom FC
16 1,058 15:20 25:54 37:09 ⛏ Fish Boom FC
11 751 15:53 23:59 46:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
50,640 43,163 36,330 4,285 134,418 150,141
37,660 25,540 25,825 4,410 93,435 111,831
35,720 24,814 24,865 3,630 89,029 98,938
16,515 20,014 17,860 3,050 57,439 77,510
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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