AoeStats
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MegaRandom

510103317Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 39m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Khmer · Australia
1152
+14
🇨🇳 Georgians · China
1149
+14
🇦🇺 Turks · Australia
1144
+14
🇩🇪 Vietnamese · Germany
1143
+14
🇺🇸 Bulgarians · United States
1122
-14
🇩🇪 Khmer · Germany
1096
-14
🇺🇸 Italians · United States
1095
-14
🇦🇷 Gurjaras · Argentina
1093
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 1,917 11:08 24:44 — ⚔ Scouts into Skirms
47 1,859 11:30 22:57 — ⚔ Archer Rush
42 1,653 15:23 24:52 — ⚔ Drush into Scouts
33 1,315 12:19 25:53 — ⚔ Archer Rush
24 961 11:40 15:35 38:32 ⛏ Fast Castle
23 914 10:39 25:17 — ⚔ M@A Rush
22 852 12:31 29:28 — ⚔ Drush
18 717 12:18 24:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,450 10,665 2,100 200 31,415 33,271
12,960 7,083 4,820 3,000 27,863 32,008
10,150 10,275 3,940 940 25,305 27,154
9,755 6,253 2,600 650 19,258 23,738
6,675 5,675 2,070 1,525 15,945 16,513
5,145 6,753 1,100 1,205 14,203 15,073
7,815 3,661 1,305 1,100 13,881 14,360
5,375 5,198 605 2,275 13,453 13,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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