AoeStats
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Black Forest

509848611Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 28m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇦 Burgundians · Bosnia & Herzegovina
1138
+16
🇹🇷 Dravidians · Türkiye
1129
+16
🇹🇷 Khmer · Türkiye
1034
+20
🇷🇺 Saracens · Russia
1030
+20
🇹🇼 Burgundians · Taiwan
1144
-19
🇨🇳 Italians · China
1139
-19
1106
-17
🇹🇼 Spanish · Taiwan
1104
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 959 14:15 17:19 — ⚔ FC into Scouts
30 884 10:57 15:04 28:42 ⛏ Fast Castle
30 883 11:05 23:00 —
27 782 11:12 15:12 — ⛏ Fast Castle
18 528 12:44 17:12 — ⛏ Fast Castle
12 353 — — —
12 346 11:12 — —
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
12,525 8,641 1,490 950 23,606 26,269
10,645 6,435 1,920 950 19,950 22,825
11,820 4,945 2,540 100 19,405 20,350
6,365 4,508 2,590 370 13,833 14,217
3,605 1,713 590 1,525 7,433 9,401
1,675 660 0 0 2,335 3,115
1,450 427 50 0 1,927 2,583
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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