AoeStats
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Black Forest

509329085Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 6m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Shu · China
1134
+15
🇹🇼 Burgundians · Taiwan
1129
+15
🇹🇼 Mongols · Taiwan
1116
+16
🇨🇳 Hindustanis · China
1088
+17
🇨🇳 Hindustanis · China
1178
-19
🇲🇽 Khmer · Mexico
1101
-15
🇵🇹 Cumans · Portugal
1088
-15
🇯🇵 Turks · Japan
1076
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 257 — — —
33 223 — — —
30 208 — — —
22 150 — — —
20 134 — — —
18 122 — — —
16 109 — — —
7 51 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,400 496 50 0 1,946 1,736
1,250 175 0 0 1,425 1,631
1,050 313 50 0 1,413 1,368
1,000 199 0 0 1,199 1,262
900 250 0 0 1,150 1,401
850 113 50 0 1,013 974
750 200 50 0 1,000 1,210
450 0 0 0 450 400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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