AoeStats
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Nomad

503506520Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 52m 47s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tatars · Argentina
983
+13
🇦🇷 Koreans · Argentina
979
+14
🇦🇷 Sicilians · Argentina
970
+14
🇲🇽 Britons · Mexico
937
-14
🇺🇸 Franks · United States
930
-14
🇺🇸 Spanish · United States
912
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,443 13:04 24:39 45:47 ⚔ Scout Rush
35 1,859 14:16 21:43 40:35 ⚔ Fish Boom FC into Archers
26 1,399 16:12 23:45 40:00 ⚔ Fish Boom into Towers FC
23 1,188 15:40 38:15 — ⚔ Towers into Fish Boom FC
18 931 15:20 21:28 — ⚔ Scout Rush
16 856 20:44 31:15 47:01 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
20,775 14,900 10,615 4,450 50,740 51,989
18,340 13,852 9,885 400 42,477 50,522
14,580 13,931 7,750 4,205 40,466 42,580
9,325 18,508 5,830 4,250 37,913 39,012
11,475 8,001 7,760 990 28,226 30,602
6,865 5,873 2,110 1,700 16,548 20,057
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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