AoeStats
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Nomad

503495542Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 33m 39s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Celts · Colombia
970
+16
🇹🇼 Britons · Taiwan
952
+17
🇨🇳 Spanish · China
924
+18
🇲🇽 Britons · Mexico
995
-18
🇷🇺 Malay · Russia
965
-17
🇳🇴 Vietnamese · Norway
940
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,436 16:51 25:10 — ⛏ Fish Boom FC
30 1,002 16:33 28:20 — ⛏ Fish Boom
25 854 15:49 — — ⚔ Archer Rush
18 601 14:49 21:03 — ⛏ Fast Castle
15 506 13:36 27:25 — ⚔ Fish Boom into M@A into Archers into Fire Galleys
13 433 13:59 30:03 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,660 7,576 1,125 1,030 16,391 19,936
5,640 4,641 2,070 790 13,141 12,848
5,050 5,478 985 1,315 12,828 13,310
5,325 4,300 1,555 125 11,305 11,380
5,125 3,775 665 950 10,515 9,919
4,395 3,589 725 165 8,874 9,154
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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