AoeStats
← crispynuggz73

Arena

509520366Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 50m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
717
+20
🇲🇽 Khitans · Mexico
692
+21
🇺🇸 Britons · United States
851
-23
🇺🇸 Franks · United States
752
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 1,899 9:23 22:35 34:38
37 1,853 11:44 23:54 47:03 ⛏ Fast Castle
15 761 11:16 18:44 43:09 ⚔ FC into Archers
14 681 11:31 22:41 36:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,400 14,895 15,445 1,810 56,550 62,796
15,485 18,600 9,605 2,180 45,870 50,453
15,105 10,375 8,235 1,400 35,115 39,936
15,345 7,975 6,670 2,760 32,750 38,590
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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