AoeStats
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MegaRandom

509507350Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 43m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wu · United States
838
+13
🇺🇸 Britons · United States
818
+14
🇨🇳 Franks · China
784
+15
🇺🇸 Teutons · United States
734
+18
🇧🇷 Cumans · Brazil
842
-17
🇧🇷 Bulgarians · Brazil
811
-17
🇧🇷 Burgundians · Brazil
746
-14
🇧🇷 Franks · Brazil
688
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,099 13:08 25:30 40:52 ⚔ Scout Rush
38 1,652 10:37 25:02 — ⛏ Fish Boom
36 1,560 15:25 29:04 36:50 ⛏ Fish Boom FC
28 1,218 11:29 23:46 42:09 ⛏ Fast Castle
26 1,151 11:17 16:31 28:19 ⛏ Fish Boom FC
16 714 12:10 23:01 38:02 ⛏ Fast Castle
10 435 14:13 21:13 — ⛏ Fast Castle
8 329 14:37 42:27 —

Resources

Player Food Wood Gold Stone Spent Collected
18,885 10,450 11,250 3,200 43,785 52,360
12,895 14,340 5,920 2,290 35,445 41,584
8,850 14,115 7,680 2,050 32,695 36,297
12,805 8,457 3,715 2,805 27,782 33,156
11,430 8,205 4,795 1,010 25,440 30,132
9,440 8,790 4,775 1,400 24,405 28,344
7,580 8,855 2,130 1,040 19,605 21,393
5,875 4,825 940 0 11,640 17,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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