AoeStats
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Arena

510448957Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 32m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
1690
+5
🇦🇷 Khmer · Argentina
1496
+12
🇦🇷 Spanish · Argentina
1441
+14
🇺🇸 Huns · United States
1497
-14
🇺🇸 Mongols · United States
1398
-10
🇺🇸 Spanish · United States
1311
-7
Player eAPM Actions Feudal Castle Imperial Opening
57 1,843 10:30 14:15 — ⛏ Fast Castle
46 1,485 11:41 15:18 — ⚔ FC into Scouts
45 1,451 11:13 15:02 — ⛏ Fast Castle
42 1,345 11:49 15:37 19:46 ◆ FC into Fast Imp
41 1,321 10:47 13:58 — ⛏ Fast Castle
27 859 10:42 14:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,005 7,648 4,120 1,500 28,273 31,466
8,265 8,390 2,170 665 19,490 20,214
8,575 7,091 2,655 880 19,201 20,337
9,965 4,890 4,145 200 19,200 20,373
7,420 5,845 4,650 0 17,915 19,153
5,600 6,735 3,265 890 16,490 19,050
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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