AoeStats
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Arena

509990573Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 39m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Lithuanians · Colombia
1114
+15
1081
+16
🇨🇴 Burgundians · Colombia
1060
+17
🇬🇧 Mongols · United Kingdom
1005
+18
🇦🇷 Vikings · Argentina
1124
-18
🇧🇷 Cumans · Brazil
1072
-16
🇦🇷 Koreans · Argentina
1069
-16
🇧🇷 Byzantines · Brazil
1054
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,343 10:59 15:23 — ⛏ Fast Castle
32 1,247 10:51 14:32 30:42 ⛏ Fast Castle
28 1,101 10:40 14:43 31:56 ⛏ Fast Castle
26 1,032 9:28 15:29 29:28 ⛏ Fast Castle
19 739 12:09 19:09 32:37 ⛏ Fast Castle
19 741 12:53 17:55 35:18 ⛏ Fast Castle
17 682 10:25 24:23 35:21
7 261 13:20 26:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,115 11,900 9,070 3,100 46,185 59,530
23,150 9,753 9,235 1,600 43,738 52,037
14,325 13,530 9,175 2,450 39,480 44,205
16,570 12,045 7,420 1,600 37,635 39,275
11,075 13,135 4,180 2,450 30,840 38,818
13,055 8,025 3,135 1,045 25,260 27,661
5,625 7,670 5,590 1,495 20,380 23,011
3,675 5,325 1,100 300 10,400 13,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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