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Nomad

509950332Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 73m 0s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Chinese · Türkiye
1023
+13
🇫🇷 Dravidians · France
1021
+13
🇬🇧 Mongols · United Kingdom
990
+15
🇦🇷 Byzantines · Argentina
902
+18
🇩🇪 Italians · Germany
979
-16
🇩🇪 Persians · Germany
966
-15
🇹🇷 Chinese · Türkiye
948
-14
🇱🇻 Khmer · Latvia
937
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 3,074 16:16 25:08 31:24 ⛏ Fish Boom into Fire Galleys FC
35 2,564 15:42 21:22 34:45 ⛏ Fish Boom FC
31 2,261 18:11 23:03 36:40 ⛏ Fish Boom FC
21 1,527 13:38 19:11 32:06 ⛏ Fish Boom FC
19 1,393 14:28 18:44 46:46 ⚔ Fish Boom FC into Archers
19 1,375 15:44 19:52 26:16 ⛏ Fish Boom FC into Fast Imp
16 1,144 14:35 20:08 32:19 ⛏ Fish Boom FC
5 388 18:32 29:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
75,795 27,095 11,945 950 115,785 121,542
14,850 47,580 41,350 9,250 113,030 123,683
40,365 33,555 21,100 3,760 98,780 114,533
24,725 41,252 25,690 6,550 98,217 142,632
25,880 36,377 12,125 5,055 79,437 86,619
15,250 34,880 25,405 3,435 78,970 86,855
25,270 25,350 15,500 4,070 70,190 77,793
3,125 2,935 250 100 6,410 8,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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