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Arena

509942234Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 54m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Sicilians · Mexico
1052
+15
🇨🇴 Ethiopians · Colombia
995
+17
🇬🇧 Mongols · United Kingdom
972
+18
🇰🇿 Vietnamese · Kazakhstan
967
+20
🇳🇱 Britons · Netherlands
1051
-18
🇳🇱 Poles · Netherlands
1041
-18
🇳🇱 Italians · Netherlands
1010
-17
🇹🇷 Turks · Türkiye
1008
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,787 11:04 17:16 27:48 ⛏ Fast Castle
32 1,719 12:29 20:20 38:01 ⛏ Fast Castle
30 1,651 9:42 15:41 30:10 ⛏ Fast Castle
23 1,236 12:22 16:25 35:40 ⛏ Fast Castle
22 1,220 11:04 19:26 32:45 ⛏ Fast Castle
22 1,209 12:11 17:34 34:38 ⛏ Fast Castle
21 1,125 12:56 17:29 33:58 ⛏ Fast Castle
13 698 12:47 21:32 49:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,995 12,165 24,975 950 70,085 77,701
15,100 30,866 20,880 2,865 69,711 86,638
29,140 29,225 5,440 3,050 66,855 82,892
16,305 24,990 18,990 3,450 63,735 73,429
28,520 21,485 7,480 5,800 63,285 71,616
21,255 19,150 9,815 1,640 51,860 58,581
11,605 16,345 11,345 1,745 41,040 48,821
9,225 10,030 3,730 1,565 24,550 28,395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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