AoeStats
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Black Forest

510606648Analyzed
3v3 RM · 11h ago on Oct 1, 2026· 73m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Malay · India
549
+20
🇷🇴 Britons · Romania
520
+21
🇹🇷 Bulgarians · Türkiye
434
+24
🇵🇪 Vietnamese · Peru
740
-25
🇧🇷 Koreans · Brazil
586
-20
🇪🇸 Portuguese · Spain
584
-20
Player eAPM Actions Feudal Castle Imperial Opening
28 2,061 14:23 26:53 42:18 ⚔ Towers FC
27 1,968 19:07 33:01 49:37 ⚔ Archer Rush
20 1,491 18:28 27:03 36:36 ⛏ Fast Castle
20 1,442 19:07 32:38 48:07 ⚔ Drush FC
20 1,464 17:40 26:57 44:59
13 952 14:51 22:24 38:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,920 18,078 21,140 2,035 69,173 80,841
13,005 23,151 15,495 3,560 55,211 62,940
23,990 11,315 13,395 200 48,900 81,495
13,350 16,620 14,100 3,420 47,490 115,368
15,655 14,165 8,700 3,425 41,945 46,783
10,505 13,861 7,010 2,405 33,781 40,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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