AoeStats
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Arena

508506543Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 60m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
815
+7
🇪🇸 Berbers · Spain
690
+12
🇪🇸 Persians · Spain
660
+13
🇩🇪 Maya · Germany
696
-14
🇨🇴 Poles · Colombia
664
-13
🇹🇷 Vietnamese · Türkiye
427
-5
Player eAPM Actions Feudal Castle Imperial Opening
42 2,559 11:50 20:49 40:29 ⚔ M@A FC
17 1,057 10:48 23:34 44:31 ⚔ Scout Rush
16 976 11:40 24:20 41:30 ⚔ Scout Rush
13 814 11:17 20:38 32:59 ⛏ Fast Castle
12 740 11:10 23:49 41:26 ⛏ Fast Castle
9 573 13:54 18:34 31:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,525 29,630 9,175 2,260 64,590 99,980
25,880 13,715 14,675 1,400 55,670 71,031
17,575 18,175 12,990 3,725 52,465 78,457
24,725 15,021 7,775 2,810 50,331 56,164
16,150 14,275 11,085 2,820 44,330 51,145
11,020 9,145 4,540 1,565 26,270 33,113
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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