AoeStats
← Soltan

Nomad

504464197Analyzed
3v3 RM · 25d ago on Sep 5, 2026· 42m 33s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Burmese · Hungary
1280
+14
🇭🇺 Celts · Hungary
1205
+17
🇭🇺 Magyars · Hungary
1169
+19
🇷🇺 Muisca · Russia
1342
-20
🇰🇷 Malians · South Korea
1236
-17
🇹🇷 Huns · Türkiye
1133
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,559 13:31 19:53 40:22 ⛏ Fish Boom FC
35 1,469 16:29 20:36 39:54 ⛏ Fish Boom FC
27 1,164 15:40 23:19 41:30 ⛏ Fish Boom FC
26 1,087 13:57 19:25 31:46 ⛏ Fish Boom into Fire Galleys FC
21 884 14:11 19:42 35:13 ⛏ Fish Boom FC
17 714 16:37 20:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,525 17,096 3,560 4,585 39,766 43,294
17,615 11,950 5,365 1,700 36,630 40,933
12,975 13,390 7,520 950 34,835 37,400
12,170 13,680 4,535 950 31,335 38,405
11,625 8,853 3,505 2,865 26,848 30,954
5,225 3,795 540 1,175 10,735 12,113
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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