AoeStats
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Arena

504452102Analyzed
3v3 RM · 26d ago on Sep 5, 2026· 39m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Turks · Taiwan
1204
+17
🇪🇸 Ethiopians · Spain
1194
+18
🇪🇸 Japanese · Spain
1169
+19
🇷🇺 Hindustanis · Russia
1385
-25
🇹🇷 Italians · Türkiye
1158
-15
🇷🇺 Spanish · Russia
1146
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,431 11:11 15:07 — ⛏ Fast Castle
28 1,091 12:10 16:19 34:19 ⛏ Fast Castle
27 1,080 11:09 15:05 30:00 ⛏ Fast Castle
26 1,027 11:01 14:40 29:58 ⛏ Fast Castle
22 856 12:27 18:38 34:35 ⛏ Fast Castle
19 752 11:28 16:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,905 17,995 14,180 1,080 51,160 55,803
20,475 12,755 7,370 1,965 42,565 48,720
21,375 13,615 5,090 2,160 42,240 45,211
20,530 11,050 9,405 850 41,835 49,428
16,420 8,555 6,020 950 31,945 33,528
13,520 6,800 5,270 2,210 27,800 34,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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