AoeStats
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Black Forest

510769442Analyzed
4v4 RM · 21h ago on Oct 2, 2026· 48m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1140
+10
951
+17
🇨🇳 Khmer · China
917
+18
🇨🇳 Burmese · China
878
+21
🇹🇼 Teutons · Taiwan
984
-17
🇹🇼 Italians · Taiwan
984
-17
🇹🇼 Vietnamese · Taiwan
975
-16
🇹🇼 Vikings · Taiwan
960
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,339 11:47 16:35 29:43 ⛏ Fish Boom FC
48 2,317 12:52 17:05 29:30 ⛏ Fish Boom FC
42 2,024 11:48 16:44 31:52 ⛏ Fast Castle
30 1,460 12:08 15:57 31:32 ⛏ Fast Castle
29 1,408 11:51 16:41 31:32 ⛏ Fast Castle
29 1,405 11:46 16:26 31:24 ⛏ Fast Castle
29 1,404 10:27 19:05 30:04 ⛏ Fish Boom FC
16 781 10:44 18:36 31:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,875 32,483 18,900 1,220 69,478 92,080
18,820 27,642 16,445 3,275 66,182 79,617
30,955 18,080 11,950 3,080 64,065 85,107
18,260 24,499 11,205 1,705 55,669 62,687
23,415 16,925 10,510 1,100 51,950 79,800
26,240 9,450 9,700 2,150 47,540 53,752
14,735 13,063 6,350 3,105 37,253 42,670
11,610 17,660 2,920 1,365 33,555 35,794
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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