AoeStats
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Arena

510761059Analyzed
4v4 RM · 23h ago on Oct 2, 2026· 56m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Japanese · Spain
1020
+15
🇩🇪 Gurjaras · Germany
967
+17
🇦🇺 Khmer · Australia
961
+17
🇪🇸 Franks · Spain
945
+18
🇹🇼 Teutons · Taiwan
1001
-17
🇹🇼 Byzantines · Taiwan
1001
-17
🇹🇼 Poles · Taiwan
992
-17
🇹🇼 Vikings · Taiwan
976
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 2,419 10:14 16:06 — ⛏ Fast Castle
34 1,937 10:42 26:58 31:44 ⚔ Towers into Scouts into Fast Imp
34 1,935 10:59 14:54 35:57 ⛏ Fast Castle
32 1,817 10:46 23:55 — ⚔ Archers into Towers
27 1,512 9:49 17:53 36:47 ⛏ Fast Castle
24 1,338 10:08 23:38 40:07 ⚔ Scouts into Archers
23 1,328 11:46 15:15 28:44 ⛏ Fast Castle
17 960 9:50 18:14 32:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,745 11,745 15,190 2,180 56,860 77,505
21,685 12,190 16,815 4,205 54,895 63,445
20,430 13,635 9,385 1,855 45,305 66,373
17,205 12,030 9,655 4,035 42,925 60,457
16,505 11,295 10,160 2,850 40,810 47,151
21,515 8,520 8,325 1,635 39,995 43,803
13,445 13,315 7,130 2,255 36,145 42,240
11,485 15,215 2,405 2,015 31,120 34,854
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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