AoeStats
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Arena

510109262Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 50m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
1018
+16
🇹🇼 Magyars · Taiwan
984
+17
🇹🇼 Byzantines · Taiwan
984
+17
🇹🇼 Poles · Taiwan
974
+18
🇨🇳 Britons · China
1052
-18
🇺🇸 Khmer · United States
1049
-19
🇺🇸 Lithuanians · United States
1003
-17
🇦🇷 Bohemians · Argentina
934
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 2,942 10:08 16:13 27:48 ⛏ Fast Castle
52 2,631 11:07 15:15 33:51 ⛏ Fast Castle
50 2,568 10:54 15:43 32:00 ⛏ Fast Castle
39 2,000 9:56 18:58 31:52 ⛏ Fast Castle
34 1,731 10:18 14:04 28:32 ⛏ Fast Castle
33 1,689 10:03 18:25 26:01 ⛏ Fast Castle
22 1,117 10:14 14:39 28:31 ⛏ Fast Castle
14 727 10:49 17:03 34:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,205 22,295 17,855 1,225 88,580 103,643
24,245 26,105 13,665 4,300 68,315 70,040
25,095 27,685 9,685 1,600 64,065 66,880
22,455 19,595 11,555 2,350 55,955 60,095
21,850 19,272 10,035 1,860 53,017 60,306
28,040 12,370 9,360 1,590 51,360 60,935
17,860 11,880 11,745 4,125 45,610 48,455
10,150 8,235 4,340 1,500 24,225 26,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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