AoeStats
← 妙手回春

Arena

505584153Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 2m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Malians · Australia
1366
+15
🇨🇳 Cumans · China
1355
+15
🇨🇳 Japanese · China
1322
+16
🇨🇳 Portuguese · China
1303
+17
🇦🇷 Romans · Argentina
1447
-20
🇦🇷 Magyars · Argentina
1331
-16
🇧🇴 Persians · Bolivia
1284
-14
🇦🇷 Spanish · Argentina
1263
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 145 — — —
49 136 — — —
30 84 — — —
29 79 — — —
15 42 — — —
9 24 — — —
9 24 — — —
0 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 100 0 0 500 375
300 100 0 0 400 325
100 0 0 0 100 136
100 0 0 0 100 160
0 0 0 0 0 184
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.