AoeStats
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Socotra

505580936Analyzed
3v3 RM · 22d ago on Sep 10, 2026· 13m 31s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
1408
+14
🇺🇸 Mongols · United States
1398
+15
🇺🇸 Magyars · United States
1340
+17
🇧🇷 Sicilians · Brazil
1396
-17
🇨🇳 Koreans · China
1370
-15
🇦🇷 Mongols · Argentina
1341
-14
Player eAPM Actions Feudal Castle Imperial Opening
100 1,353 8:39 — — ⚔ M@A into Archers
63 846 9:03 — — ⚔ Archer Rush
56 762 7:25 — — ⚔ Scout Rush
41 561 8:56 — —
38 516 9:34 — —
35 476 8:38 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,050 1,483 435 125 4,093 3,966
2,055 1,716 50 0 3,821 3,874
1
2,430 1,322 50 0 3,802 3,888
2,310 1,344 50 0 3,704 3,893
1,985 875 225 350 3,435 3,457
1,350 1,110 185 125 2,770 2,923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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