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Arena

507967224Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 45m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1483
+13
🇦🇷 Burmese · Argentina
1439
+14
🇨🇳 Japanese · China
1362
+18
🇨🇳 Bengalis · China
1356
+18
🇨🇳 Huns · China
1491
-19
🇨🇳 Franks · China
1482
-20
🇨🇳 Romans · China
1340
-13
1293
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 2,341 10:35 14:27 28:04 ⛏ Fast Castle
48 2,181 10:48 14:27 28:53 ⛏ Fast Castle
43 1,963 10:36 14:54 29:58 ⛏ Fast Castle
36 1,666 10:38 14:20 28:24 ⛏ Fast Castle
35 1,613 10:20 14:16 28:02 ⛏ Fast Castle
33 1,525 10:08 14:08 28:41 ⛏ Fast Castle
29 1,332 11:30 15:11 29:03 ⛏ Fast Castle
27 1,221 10:53 15:04 36:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,880 20,740 23,545 4,200 97,365 99,562
34,090 16,370 26,135 3,195 79,790 86,407
24,805 25,605 12,725 1,795 64,930 75,006
15,475 20,880 16,425 4,755 57,535 77,053
28,105 16,533 10,415 1,060 56,113 58,983
23,090 13,340 10,260 2,370 49,060 56,666
17,730 13,060 12,035 2,170 44,995 51,044
20,395 14,285 6,155 2,950 43,785 48,092
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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