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African Clearing

504978256Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 37m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Bulgarians · Italy
1554
+15
🇨🇳 Huns · China
1504
+17
🇨🇳 Wei · China
1495
+17
🇨🇳 Vietnamese · China
1294
+25
1616
-22
🇹🇼 Hindustanis · Taiwan
1525
-19
🇻🇳 Mongols · Vietnam
1487
-17
🇫🇷 Bengalis · France
1451
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 2,244 13:10 23:25 —
50 1,895 13:21 25:28 — ⚔ Archer Rush
48 1,830 10:52 24:34 — ⚔ Scout Rush
41 1,576 13:55 19:21 — ⛏ Fish Boom FC
35 1,311 11:40 25:48 — ⚔ Drush
33 1,271 14:43 18:31 — ⛏ Fast Castle
22 850 13:24 18:16 30:21 ⛏ Fast Castle
19 733 14:12 18:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,205 8,392 6,420 300 28,317 29,383
9,250 11,400 5,670 400 26,720 28,179
9,750 9,550 2,645 1,160 23,105 25,182
11,260 5,710 3,650 405 21,025 24,097
7,620 8,842 2,385 1,050 19,897 21,896
9,250 6,530 1,050 505 17,335 18,250
7,355 4,484 1,540 875 14,254 14,733
4,120 3,208 870 850 9,048 9,802
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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