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African Clearing

504723642Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 47m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Georgians · Japan
1394
+15
🇨🇳 Celts · China
1391
+15
🇨🇳 Sicilians · China
1380
+16
🇯🇵 Chinese · Japan
1359
+16
🇨🇳 Huns · China
1513
-21
🇬🇧 Mongols · United Kingdom
1374
-16
🇵🇱 Japanese · Poland
1318
-13
1284
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,075 13:15 20:25 39:42 ⛏ Fish Boom FC
40 1,891 10:45 25:17 — ⚔ Archer Rush
40 1,921 14:00 17:52 38:18 ⛏ Fish Boom FC
38 1,812 13:19 32:04 — ⚔ Scouts into Skirms
34 1,630 12:19 16:11 37:50 ⛏ Fast Castle
33 1,581 11:59 19:55 40:12 ⚔ Scout Rush
32 1,540 13:54 18:00 40:57 ⛏ Fast Castle
25 1,191 12:36 18:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,580 13,605 18,130 2,250 58,565 62,045
17,000 16,771 11,005 1,900 46,676 48,380
14,830 14,877 7,085 1,775 38,567 42,155
17,855 9,888 7,635 1,800 37,178 42,512
12,050 6,910 3,590 1,500 24,050 24,970
8,545 8,294 1,675 3,440 21,954 23,013
8,910 6,332 2,095 635 17,972 20,784
6,280 7,402 2,315 600 16,597 17,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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