AoeStats
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Black Forest

504712557Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 6m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1718
+9
🇮🇹 Japanese · Italy
1691
+10
🇮🇹 Teutons · Italy
1529
+16
🇸🇮 Britons · Slovenia
1469
+18
🇧🇪 Franks · Belgium
1562
-14
🇨🇳 Huns · China
1544
-13
🇷🇺 Persians · Russia
1541
-13
🇵🇱 Portuguese · Poland
1529
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 369 — — —
48 299 — — —
37 233 — — —
32 204 — — —
30 190 — — —
22 136 — — —
20 127 — — —
12 77 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,550 345 0 0 1,895 1,857
1,150 289 50 0 1,489 1,521
1,150 177 50 0 1,377 1,238
950 381 0 0 1,331 1,333
850 275 0 0 1,125 1,170
850 180 50 0 1,080 1,172
600 375 0 0 975 1,007
0 0 0 0 0 137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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