AoeStats
← the shy

Nomad

504702109Analyzed
4v4 RM · 27d ago on Sep 6, 2026· 36m 36s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1560
+12
🇩🇪 Dravidians · Germany
1499
+14
🇳🇱 Spanish · Netherlands
1490
+14
🇧🇦 Khmer · Bosnia & Herzegovina
1376
+20
🇦🇪 Lithuanians · United Arab Emirates
1474
-16
🇭🇰 Vietnamese · Hong Kong SAR China
1473
-16
🇹🇼 Malians · Taiwan
1461
-15
🇨🇳 Spanish · China
1417
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,562 13:29 22:09 — ⛏ Fish Boom into Galleys FC into Fire Galleys
43 1,570 13:09 16:49 29:30 ⛏ Fish Boom FC
36 1,326 14:16 17:57 — ⛏ Fish Boom FC
31 1,150 13:00 19:07 33:34 ⛏ Fish Boom FC
29 1,051 13:07 17:21 — ⛏ Fish Boom FC into Galleys
25 907 13:24 17:45 — ⛏ Fish Boom FC
20 734 16:35 21:04 — ⛏ Fish Boom FC
20 736 12:44 20:59 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
15,905 14,554 8,275 500 39,234 40,738
12,810 15,275 7,110 300 35,495 36,109
9,960 9,615 3,990 310 23,875 26,526
8,425 11,294 2,325 1,535 23,579 24,733
8,665 8,381 2,010 1,910 20,966 26,887
3,750 3,900 980 0 8,630 9,962
4,325 3,282 805 110 8,522 8,779
2,950 3,001 410 100 6,461 7,899
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.