AoeStats
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Socotra

504695007Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 21m 9s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
1634
+12
🇨🇳 Magyars · China
1521
+17
🇨🇳 Malay · China
1478
+19
🇨🇳 Persians · China
1431
+20
🇨🇳 Huns · China
1571
-18
🇩🇪 Koreans · Germany
1564
-18
🇨🇳 Saracens · China
1537
-17
🇳🇬 Slavs · Nigeria
1482
-15
Player eAPM Actions Feudal Castle Imperial Opening
70 1,471 9:18 — — ⚔ Scout Rush
66 1,396 9:55 — — ⚔ Archers into Towers
53 1,126 9:19 — — ⚔ Scout Rush
53 1,123 10:11 — — ⚔ Scout Rush
50 1,058 9:22 — — ⚔ Archers into Skirms
46 963 9:45 — — ⚔ Archer Rush
44 925 10:28 — — ⚔ Archer Rush
42 884 9:58 — — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
4,350 3,785 1,875 0 10,010 10,470
3,025 3,500 1,715 0 8,240 8,707
4,605 2,828 150 125 7,708 8,106
4,115 3,171 150 0 7,436 8,649
4,410 2,744 250 0 7,404 8,131
2,235 3,108 2,035 0 7,378 7,407
2,800 2,729 1,310 375 7,214 7,311
3,040 3,448 460 0 6,948 7,822
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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