AoeStats
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Arena

504686797Analyzed
4v4 RM · 27d ago on Sep 6, 2026· 29m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
1502
+16
🇨🇷 Gurjaras · Costa Rica
1464
+18
🇲🇽 Bulgarians · Mexico
1440
+19
🇨🇳 Franks · China
1277
+24
🇨🇳 Khmer · China
1595
-23
🇨🇳 Persians · China
1501
-20
🇨🇳 Britons · China
1446
-17
🇻🇪 Hindustanis · Venezuela
1437
-17
Player eAPM Actions Feudal Castle Imperial Opening
81 2,428 11:28 15:47 19:59 ◆ FC into Fast Imp
55 1,644 11:19 14:54 — ⛏ Fast Castle
50 1,494 9:51 13:36 — ⛏ Fast Castle
39 1,159 11:00 14:40 — ⛏ Fast Castle
37 1,114 11:06 14:31 — ⛏ Fast Castle
34 1,023 11:09 14:43 — ⛏ Fast Castle
33 979 10:32 13:14 — ⛏ Fast Castle
22 660 10:25 15:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,530 8,930 10,115 0 29,575 30,443
13,375 10,555 3,340 1,700 28,970 33,471
12,500 7,105 3,290 1,050 23,945 26,513
11,080 7,815 3,710 300 22,905 27,147
13,235 4,918 2,430 680 21,263 22,751
9,585 6,195 3,395 950 20,125 21,377
10,260 6,829 2,020 300 19,409 23,241
5,350 5,810 1,345 885 13,390 13,490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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