AoeStats
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Arena

504679840Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 47m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Turks · Australia
1660
+15
🇭🇰 Wei · Hong Kong SAR China
1626
+16
🇩🇪 Armenians · Germany
1606
+17
🇹🇼 Italians · Taiwan
1387
+25
🇹🇼 Jurchens · Taiwan
1630
-19
🇭🇰 Poles · Hong Kong SAR China
1624
-18
🇨🇳 Wu · China
1613
-18
🇩🇪 Burmese · Germany
1612
-18
Player eAPM Actions Feudal Castle Imperial Opening
62 2,955 10:22 14:02 28:21 ⛏ Fast Castle
51 2,440 10:41 14:28 30:18 ⚔ FC into Scouts
51 2,407 11:41 16:22 36:21 ⛏ Fast Castle
46 2,172 9:51 13:52 29:41 ⛏ Fast Castle
44 2,084 9:03 23:23 35:14 ⚔ Towers into Archers
40 1,902 9:56 13:36 30:21 ⛏ Fast Castle
36 1,730 9:17 14:06 27:37 ⛏ Fast Castle
32 1,529 10:57 15:09 31:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,945 29,225 21,735 3,370 81,275 97,126
32,840 27,371 13,875 3,450 77,536 80,286
28,945 23,870 17,680 5,000 75,495 79,202
30,950 16,645 13,425 2,335 63,355 75,842
26,870 16,644 10,070 1,890 55,474 60,964
13,525 20,360 15,695 2,575 52,155 61,176
19,915 15,635 13,450 2,260 51,260 59,958
7,455 13,129 9,760 405 30,749 34,952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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