AoeStats
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Arena

504460706Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 52m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1804
+9
🇨🇳 Saracens · China
1794
+10
🇨🇳 Portuguese · China
1667
+15
🇨🇳 Burgundians · China
1641
+15
🇨🇳 Malay · China
1694
-14
🇨🇳 Bengalis · China
1625
-12
🇦🇺 Romans · Australia
1624
-12
🇵🇱 Franks · Poland
1621
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 2,560 8:02 23:43 32:48 ⚔ Towers FC
43 2,276 10:44 14:31 28:07 ⛏ Fast Castle
41 2,147 11:23 15:35 28:11 ⛏ Fast Castle
39 2,066 10:27 14:30 28:30 ⛏ Fast Castle
35 1,843 10:52 14:24 32:10 ⛏ Fast Castle
33 1,720 11:18 14:57 27:44 ⛏ Fast Castle
32 1,705 11:32 15:10 28:23 ⛏ Fast Castle
26 1,390 9:55 13:47 25:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,840 38,125 11,500 3,475 91,940 98,118
37,490 23,780 21,735 5,025 88,030 94,393
38,480 15,275 22,995 5,050 81,800 97,314
34,220 32,587 9,600 3,275 79,682 86,230
29,925 17,696 18,070 3,600 69,291 90,740
23,830 21,426 20,815 2,410 68,481 81,243
22,310 18,170 12,565 3,500 56,545 58,090
17,070 19,135 14,955 2,150 53,310 57,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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