AoeStats
← the shy

African Clearing

504450182Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 44m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1620
+12
🇮🇳 Slavs · India
1590
+13
🇧🇪 Poles · Belgium
1494
+17
🇹🇼 Maya · Taiwan
1450
+18
🇦🇺 Hindustanis · Australia
1590
-18
🇦🇺 Wei · Australia
1537
-16
🇦🇺 Hindustanis · Australia
1517
-15
🇦🇺 Aztecs · Australia
1423
-11
Player eAPM Actions Feudal Castle Imperial Opening
53 2,403 12:15 17:07 — ⚔ Archers FC
41 1,841 14:30 18:57 43:47 ⛏ Fish Boom FC
40 1,813 12:30 18:01 40:06 ⛏ Fish Boom FC
39 1,755 12:11 22:51 — ⚔ Scout Rush
33 1,499 13:50 25:33 — ⚔ Drush into Fish Boom into Towers into Archers
31 1,378 13:05 18:07 36:51 ⛏ Fast Castle
22 996 12:02 16:56 — ⛏ Fast Castle
22 1,008 12:29 21:49 42:38 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,325 17,265 11,720 950 44,260 47,942
15,945 12,726 8,405 2,270 39,346 40,127
17,750 11,183 5,805 1,205 35,943 39,140
13,750 15,356 5,050 1,375 35,531 38,186
21,000 10,316 2,510 755 34,581 34,706
7,535 12,095 8,050 1,905 29,585 30,065
14,140 10,157 2,830 1,905 29,032 29,391
5,965 6,840 3,965 675 17,445 16,737
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.