AoeStats
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Nomad

503803896Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 40m 35s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1662
+10
1650
+10
🇺🇸 Italians · United States
1641
+11
🇨🇳 Huns · China
1608
+12
🇻🇳 Spanish · Vietnam
1613
-15
1585
-13
🇳🇱 Lithuanians · Netherlands
1512
-10
🇻🇳 Dravidians · Vietnam
1392
-6
Player eAPM Actions Feudal Castle Imperial Opening
61 2,477 13:33 17:14 — ⛏ Fish Boom FC
61 2,466 14:27 18:16 30:05 ⛏ Fish Boom FC
54 2,189 13:38 17:10 36:44 ⛏ Fish Boom FC
41 1,646 13:27 17:15 29:57 ⛏ Fish Boom FC
38 1,538 13:09 17:21 — ⛏ Fish Boom FC
36 1,456 12:43 18:09 — ⛏ Fast Castle
34 1,375 13:47 17:55 — ⚔ Fish Boom into Archers FC
24 979 14:22 18:08 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
12,755 10,678 5,915 2,200 31,548 34,467
10,700 10,269 4,850 2,340 28,159 29,168
9,050 11,595 5,525 1,610 27,780 28,376
8,750 8,037 4,870 430 22,087 23,589
8,550 7,012 3,560 1,880 21,002 21,696
7,375 8,699 3,350 1,275 20,699 21,108
8,970 5,004 3,610 1,605 19,189 20,831
9,325 8,347 450 960 19,082 19,093
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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