AoeStats
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Arena

503796258Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 36m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Romans · Denmark
1790
+11
🇩🇪 Bohemians · Germany
1781
+12
🇩🇪 Khmer · Germany
1743
+13
🇨🇳 Huns · China
1571
+21
🇻🇳 Inca · Vietnam
1697
-15
🇨🇳 Turks · China
1688
-14
🇨🇳 Japanese · China
1686
-14
🇦🇷 Britons · Argentina
1670
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 2,225 10:47 14:28 30:13 ⛏ Fast Castle
55 2,015 11:13 15:34 30:06 ⛏ Fast Castle
43 1,559 10:56 14:32 — ⛏ Fast Castle
42 1,552 11:41 14:29 30:13 ⛏ Fast Castle
39 1,415 10:18 14:49 27:26 ⛏ Fast Castle
38 1,398 10:30 14:29 — ⛏ Fast Castle
32 1,158 10:26 14:06 33:29 ⛏ Fast Castle
22 823 10:01 14:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,165 11,640 11,545 950 49,300 51,797
22,605 11,332 10,445 950 45,332 48,784
18,480 15,545 6,120 1,765 41,910 43,379
10,550 15,850 6,225 950 33,575 38,742
13,360 11,015 4,570 2,300 31,245 34,847
8,030 10,947 6,610 3,455 29,042 30,176
12,685 8,750 670 1,030 23,135 23,215
5,725 5,586 1,335 450 13,096 15,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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