AoeStats
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Black Forest

503795606Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 6m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1798
+5
🇩🇪 Portuguese · Germany
1776
+6
🇨🇳 Berbers · China
1689
+9
🇨🇳 Aztecs · China
1557
+14
🇦🇺 Ethiopians · Australia
1593
-11
🇦🇺 Mapuche · Australia
1536
-9
🇻🇳 Saracens · Vietnam
1503
-8
🇿🇦 Turks · South Africa
1422
-5
Player eAPM Actions Feudal Castle Imperial Opening
62 407 — — —
48 312 — — —
43 283 — — —
40 259 — — —
35 225 — — —
33 213 — — —
28 182 — — —
26 169 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 375 0 0 1,575 1,508
1,050 333 50 0 1,433 1,450
950 310 50 0 1,310 1,167
750 475 0 0 1,225 1,181
750 155 0 0 905 977
600 250 0 0 850 985
650 125 0 0 775 822
500 125 0 0 625 728
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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