AoeStats
← javyvalentino

Arena

506030781Analyzed
2v2 RM · 20d ago on Sep 12, 2026· 51m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Persians · Canada
672
+14
🇨🇱 Spanish · Chile
621
+16
🇺🇸 Huns · United States
677
-16
🇺🇸 Teutons · United States
587
-20
Player eAPM Actions Feudal Castle Imperial Opening
19 994 12:20 23:19 38:02 ⛏ Fast Castle
18 940 12:24 20:03 32:57 ⛏ Fast Castle
9 467 10:09 17:51 33:07 ⛏ Fast Castle
9 444 13:39 23:11 36:59

Resources

Player Food Wood Gold Stone Spent Collected
23,370 16,405 13,715 1,500 54,990 57,699
20,780 13,875 12,850 3,770 51,275 74,847
17,455 13,215 8,390 3,100 42,160 46,602
13,265 6,740 5,975 2,175 28,155 42,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.