AoeStats
← javyvalentino

Coastal Forest

503750609Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 60m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
709
+14
🇧🇷 Chinese · Brazil
643
+17
🇨🇱 Spanish · Chile
601
+19
🇺🇸 Mongols · United States
699
-18
🇺🇸 Huns · United States
683
-17
🇲🇽 Persians · Mexico
608
-14
Player eAPM Actions Feudal Castle Imperial Opening
16 931 13:21 22:30 43:50
14 838 11:59 24:00 35:37 ⛏ Fast Castle
12 702 13:29 23:37 39:02 ⚔ FC into Skirms
11 662 13:03 23:26 40:49 ⚔ Scouts into Archers
11 653 11:13 28:43 35:34 ⛏ Fish Boom
8 481 11:20 21:47 48:42 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
35,310 20,016 17,775 3,540 76,641 80,406
12,080 21,800 16,955 3,350 54,185 57,965
21,065 15,935 7,905 3,525 48,430 57,589
17,205 16,902 9,995 3,565 47,667 54,779
18,290 16,010 9,880 3,255 47,435 55,831
13,295 12,670 10,635 1,020 37,620 41,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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