AoeStats
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Black Forest

506458071Analyzed
2v2 RM · 19d ago on Sep 13, 2026· 63m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Wei · Brazil
636
+15
🇧🇷 Chinese · Brazil
605
+16
🇨🇷 Persians · Costa Rica
621
-16
🇷🇴 Bohemians · Romania
604
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,949 13:51 24:08 40:02 ⛏ Fast Castle
22 1,366 11:49 20:41 37:15 ⛏ Fast Castle
15 921 15:04 27:29 39:10 ⚔ Archer Rush
12 736 20:08 29:28 35:31 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,895 20,750 20,485 3,000 69,130 76,971
17,060 11,739 13,570 4,425 46,794 63,493
18,415 14,236 10,265 1,850 44,766 52,484
10,700 16,576 14,335 2,040 43,651 60,917
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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