AoeStats
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Highland

504805101Analyzed
2v2 RM · 26d ago on Sep 6, 2026· 89m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Turks · Brazil
557
+18
🇧🇷 Vikings · Brazil
498
+20
🇨🇷 Bohemians · Costa Rica
641
-20
🇻🇪 Sicilians · Venezuela
558
-18
Player eAPM Actions Feudal Castle Imperial Opening
24 2,140 10:34 22:53 44:37 ⛏ Fast Castle
22 1,931 14:48 33:41 49:45 ⚔ Drush
18 1,564 18:03 39:59 53:06 ⚔ Towers into Archers
8 748 12:12 28:18 44:35

Resources

Player Food Wood Gold Stone Spent Collected
21,155 34,683 27,870 6,000 89,708 97,497
27,170 27,039 24,905 4,460 83,574 109,520
33,595 12,570 15,940 3,970 66,075 90,524
18,380 14,880 14,095 3,610 50,965 59,820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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