AoeStats
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Black Forest

503327400Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 6m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Berbers · Colombia
816
+9
🇺🇸 Goths · United States
754
+12
🇨🇱 Persians · Chile
732
+13
🇨🇴 Franks · Colombia
682
+15
🇺🇸 Persians · United States
714
-15
🇨🇷 Bohemians · Costa Rica
653
-12
🇺🇸 Spanish · United States
634
-11
🇺🇸 Bohemians · United States
633
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 176 — — —
20 121 — — —
19 115 — — —
18 112 — — —
18 110 — — —
12 72 — — —
10 61 — — —
7 42 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 196 50 0 1,096 747
650 233 0 0 883 872
650 75 0 0 725 1,001
400 225 0 0 625 687
450 150 0 0 600 845
450 146 0 0 596 660
100 166 0 0 266 410
100 75 50 0 225 295
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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