AoeStats
← csknahmet27

Nomad

510094142Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 15m 16s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bengalis · Türkiye
1612
+15
🇨🇿 Dravidians · Czechia
1535
+18
🇹🇷 Japanese · Türkiye
1461
+21
🇫🇷 Mongols · France
1459
+21
🇨🇴 Mongols · Colombia
1656
-22
🇳🇱 Italians · Netherlands
1616
-20
🇨🇳 Georgians · China
1612
-20
🇺🇸 Burgundians · United States
1445
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 377 — — — ⚔ Fish Boom into Drush
16 243 10:54 — — ⚔ Fish Boom into Scouts
5 76 — — —
4 66 — — —
3 42 — — —
2 25 — — —
2 28 — — —
1 20 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,000 2,950 150 100 5,200 4,768
2,240 1,622 50 125 4,037 4,144
0 750 0 200 950 400
0 428 0 100 528 0
0 425 0 100 525 711
200 175 0 0 375 1,641
0 275 0 100 375 373
0 150 0 0 150 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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