AoeStats
← Zathao1993

African Clearing

511075817Analyzed
3v3 RM · 5h ago on Oct 3, 2026· 47m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
1264
+17
🇺🇸 Burmese · United States
1247
+18
🇺🇸 Portuguese · United States
1234
+18
🇧🇷 Celts · Brazil
1336
-20
🇧🇷 Burmese · Brazil
1291
-18
🇧🇷 Khitans · Brazil
1224
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,405 12:31 23:01 — ⚔ Scout Rush
28 1,327 12:35 18:09 — ⛏ Fast Castle
28 1,313 13:26 35:22 — ⚔ M@A FC
24 1,149 13:25 17:31 42:29 ⛏ Fast Castle
24 1,131 13:23 22:43 39:39 ⛏ Fast Castle
22 1,019 13:41 17:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,045 13,958 14,720 3,300 60,023 71,187
13,080 12,414 4,935 3,075 33,504 35,597
19,980 5,805 5,390 0 31,175 32,188
14,540 8,898 4,345 1,625 29,408 30,819
11,325 12,359 3,050 2,460 29,194 29,094
10,020 7,032 940 400 18,392 20,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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